![]() This data is kept until you withdraw your consent and is intended for use by Bandai Namco Europe departments responsible for managing relations with users. This processing is based on your consent. If there is any request from the copyright owner, I will obey it.In accordance with Regulation 2016/679 of 27 April 2016, your first name, surname and email address are used by Bandai Namco Europe in order to send you a newsletter and information about Bandai Namco Europe's activities. Sub Material Tool /sharedfiles…Ĭlassic Light Stool /sharedfiles… →Materials by "Darken217", Uploaded by "Fordon Greeman"Ĭollision Resizer /sharedfiles… ![]() →Originally appeared from "Aliens: Colonial Marines" →Originally appeared from "The Lord of the Rings"Īlien Infestation(mesh for background spider web) /sharedfiles… →Originally appeared from "DOOM" series, Model ported from "DOOM Eternal" Revenant Skinned version (arms only) /sharedfiles… I thought these models can be very useful, it's sad. but they were suddenly disappeared from Workshop, so I had to make The Collector's heads with skull and spine basically supported in GMOD. Originally, there was good model for skull and spine. I think it feels very good to make necessary objects by myself not defending on materials of other people. The hall of background and the cage on the head are made with basic builder props. But in this work, I can't make it because model of coat(Saruman of The Lord of the Rings) was not proper to it. In original game, The Collector hides countless human heads under his coat, so he gives surely 'inhumane' feeling. This is my second work that makes DD boss with GMOD.(The first one was Drowned Crew.: )Ībout this work, I think I failed to express 'weird' feeling of The Collector. The Collector, a mid-boss monster of Darkest Dungeon.
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